Agile anti-patterns at CodeMotion Madrid

Posted Posted in Agile, Anti-patterns, Estimation, Kanban, Lean, Requirements, Smart, Smart use cases, Software estimation, Testing, User stories, Waterfall

Many organizations turn towards agile to escape failing traditional software development. Due to this increase in popularity, many newcomers enter the field. Without the necessary real-life experience but proudly waving certificates from two days of training. During a challenging talk I did at the CodeMotion conference in Madrid, in October 2013, I tried to show what happens to projects that […]

Agile anti-patterns. Yes you agile projects can and will fail too

Posted Posted in Agile, Kanban, Lean, Requirements, Scrum, Smart, Smart use cases, Software architecture, Software estimation, User stories

Over the years I have noticed a lot of agile anti-patterns during projects. Wrongly used agile approaches, dogmatic use of agile approaches, agile-in-name-only. Recently I have presented a talk at a number of agile and software development conferences that demonstrates patterns of agile misuse. These conferences include Agile Open Holland (Dieren), Camp Digital (Manchester), GIDS (Bangalore), ACCU (Oxford) and Jazoon […]

Evolving agile

Posted 2 CommentsPosted in Agile, Anti-patterns, Kanban, Lean, Scrum, Smart, Waterfall

Without any doubt agile is the biggest evolution in software development approaches since the introduction of waterfall back in the early seventies. And yes. Agile is an evolution rather than a revolution. The best practices and techniques in agile didn’t just pop-up. Rather they emerged from years of hard-working, real-life experience in succeeding and failing in projects. So working in […]

Flower-Power Agile Fluffiness

Posted 29 CommentsPosted in Agile, Anti-patterns, Kanban, Lean, Scrum, Smart use cases, Use cases, User stories, Waterfall

To all the dear people in the agile community and to the faint-hearted: this will not be an easy blog post. There was a time when being a software developer was a decent craft, requiring decent craftsmanship and yes also a lot of creativity, some communication, some collaboration. Still it was a decent craft. The waterfall-ish methodologies we used weren’t […]